Includes playing cards, tiles, pawns, treasure figurines and water level markerAbout the game: Forbidden Island is a cooperative tabletop game
for 2-4 players, ages 10 and up, which takes roughly 30 minutes to
play. The game comes with 24 island tiles, 58 cards, 6 pawns, 4
treasure figurines and a water meter.
Overview: Players arrive on an island previously inhabited by the
ancient and mysterious Archean people. Hidden on the island are
four sacred artifacts which control the Earth's core elements (The
Earth Stone, the Crystal of Fire, the Statue of the Wind, and the
Ocean Chalice). Fearful of these treasures winding up in the wrong
hands, the Archeans rigged the island to sink if anyone ever
discovered it. Players need to cross the island, get each of the four
treasures, and helicopter off the island before the waters rise.
How to play: The island is formed by shuffling the tiles and placing them in a roughly circular shape,
which changes the board each time. Then, each player randomly pulls a card featuring one of the six
available roles:
1. Explorer
2. Diver
3. Pilot
4. Navigator
5. Engineer
6. Messenger
Players should explain their role and their abilities to the group, as each has a specific ability depending
on their role:
1. The Explorer can move and shore up diagonally, not just orthogonally.
2. The Diver can move through any number of submerged and sunken tiles for one action.
3. The Pilot can fly to any tile once per turn.
4. The Navigator can move other players two spaces for one action.
5. The Engineer can shore up two adjacent tiles for one action.
6. The Messenger can give cards to a player even in a different location.
Each role has a particular starting tile, so players can place their mover on the appropriate tile. Then,
two treasure cards are dealt to each player, and the treasures are placed on or near the board. (Each
treasure can be claimed from two different locations.) Four flood cards should then be drawn to start
the island sinking. Each flood card corresponds to a specific island tiles, and when a location is revealed
on a flood card, that tile first becomes submerged by flipping it over to the blue-and-white coloured
side. Finally, the water level is set on the marker, depending on the desired difficulty level—the higher,
the harder.